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Project ANT (Working Title)
An endeavour into 2D game creation
Andrew Canaday
Ben Helmer
Project ANT is our first attempt at creating a video game.
- We are implementing a 2D engine in Java, featuring:
- gravity
- collision detection
- a rudimentary AI
- inter-object messaging system
- sprite based graphics
- polygonal collision detection using vector projections
- We are implementing an array of game creation tools to facilitate us in content creation
- Our game will impliment a audio system with both music and sound
- More to come!
Deadlines
- September 1st - Complete refinement of grid and remaining engine classes. Begin developing editors for Pixie, character editor.
- October 31st - Complete map editor (missed)
- December 24th, 2006 - Complete a demo of our first game.
Schedule & Progress
- April 2006 - Planning of Project ANT begun.
- 06.June 2006 - Coding of Project ANT started.
- 01.Aug.2006 - Completed Polygon Class & Collision testing.
- 08.Aug.2006 - Completed Message Class & rough grid class.
- 14.Aug.2006 - Completed Post Office Class & rough Finite State Machine. Grid now utilizes the messaging / post office.
- 10.Oct.2006 - Completed Pixie Editor (Assembler)
- 30.Nov.2006 - Completed Squawk Box, the sound & music player.
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